Types of Computer and Video Games
Genre of a game is determined by gameplay interaction which is the method of how a gamer overcomes the game obstacles. Games can be associated with more than one genre.
A gamer presents displays of dexterity, timing, and accuracy. These games are as diverse in structure and presentation from the ball and paddle games to fighting games.
Action Adventure GamesGamer explores setting, gathers resources and problem solves. There might be some dexterity based obstacles to engage the gamer but also challenges without the pressure of requiring good hand-eye coordination or motor skills.
Adventure GamesGamers overcome obstacles using peaceful or non-confrontational methods like solving puzzles or engaging people or objects in the game. These games can be as simple as text based games or as complicated and engulfing as graphics rich worlds.
Role-Playing GamesGamers interact within a setting by assuming the identity of a character within a story and are meant to follow the story progression to its conclusion. Games may be open ended sandboxes or linear with narrow paths of progression. Gamers can play alone or with others based upon the game.
Shooter GamesGamer assumes control of a ranged weapon used to accomplish objectives. Point of view of the gamer can be first person or third person and can involve one gamer or multiple gamers based upon the game.
Simulation GamesA gamer experiences interaction inside a specific environment. Often the gamer manages resources and builds structures or controls the operation of a virtual item or process.
Stealth GamesGamer accomplishes objectives using precise tactics and subterfuge.
Strategy GamesGamers use tactical thinking and application of careful planning to overcome obstacles. Games are turn based or real time. Objectives include one or more of the following elements: explore, exploit, exterminate and expand. Tower Defense games fall under this category as do war-games.
Survival Horror GamesGamer assumes the identity of survivor beset by horror or phobia based obstacles. Elements of violence, blood and gore with consequences of failure meant to inspire fear and disgust are common. Limited resources are given to the gamer to emphasize mental pressures such as urgency and fear. Good games evoke emotional thrills in the gamer.
Subgenres hold smaller niches and include descriptors like casual, music, party, programming, puzzle, sports, trivia, board or card, adult, art, Christian, educational, and exergame, a combination of exercise and gaming.