Computer and Video Gaming Industry Statistics
Video games are currently unrivaled for sheer size of revenue generated by sales in the entertainment industry. Pricewaterhouse Coopers, a company which assembles gaming industry statistics, indicates that by the year 2015 the gaming industry will exceed over $82 billion in sales revenue. If the current projections for the future of gaming industry sales are to be believed then the only entertainment industry which exceeds the profit generation of the video game industry is the movie industry.
The Border House, a game developer magazine, most recently indicated in its January statistics for 2013 that game designers make an average of $61,983 to $76,646. The statistics are also broken down into male versus female employment. Males account for 89% of the work force in game design and females 11%.
While companies are actively looking to the future for qualified people to help take advantage of the booming market, companies are also actively looking to recruit more females to their teams to acquire the female perspective in the world of what was perceived as traditionally male. Nicholas Jackson of The Atlantic's article on gaming indicates that over 40% of gamers are female.
During the year span between 2012 and 2013, game designer salaries increased by three thousand dollars.
Research by Jackson also indicates that the US economy alone displays a nation that is willing to spend over ten billion dollars on electronic entertainment, especially video games. Mobile phone device sales were well over 85 million in the past year. Gaming applications on those mobile phones have game subscribers that exceed 234 million active gamers during any given month.
Jackson's studies indicate that of the billions spent on video gaming only half a billion was spent on PC gaming. The majority of gamers exhibited a preference to purchase traditional consoles and accessories.
Jackson's statistics indicate a whopping 67% of US households contain an individual who games which is two-thirds the population. The average age of a gamer in today's culture is 34 years old, has played video games for 12 or more years and averages 8 hours a week or more on a video game.
Global market research company NPD Group compiled data for the Entertainment Software Association. The data shows that the computer and video game industry sold 273 million units in 2009. Modern day cultures support continuing the development of video games as an appropriate source of electronic entertainment.